Have you noticed how pain, risk, and even death have always had an audience? Since ancient times, humanity has turned suffering into spectacle. Roman gladiators, medieval duels, public executions, reality shows… and now, TikTok and Instagram.
The film Gamer (2009) pushed this logic to the extreme: real people controlled like avatars by remote players, losing autonomy before a global audience. It looks like science fiction — but is it really that far from our reality?
Continuar a ler “Lethal Likes: From Gladiators to Digital Challenges”